Repeated games
Reputation is information people carry into the next interaction.
Students can use repeated games to talk about lunch tables, group chats, friend repair, and why a one-time choice can become a pattern people remember.
Try the reputation moduleTeacher setup
Start with a low-pressure social norm, like where people sit at lunch. Ask how today's inclusion, escalation, repair, or silence changes what people expect tomorrow.
Discussion prompts
- Will these people interact again?
- What will each person remember?
- What norm is making the situation easier or harder?
- What repair move would lower social risk?