Repeated games

Reputation is information people carry into the next interaction.

Students can use repeated games to talk about lunch tables, group chats, friend repair, and why a one-time choice can become a pattern people remember.

Try the reputation module

Teacher setup

Start with a low-pressure social norm, like where people sit at lunch. Ask how today's inclusion, escalation, repair, or silence changes what people expect tomorrow.

Discussion prompts

  1. Will these people interact again?
  2. What will each person remember?
  3. What norm is making the situation easier or harder?
  4. What repair move would lower social risk?