A calm, smart course for teens learning how people make choices

Game theory, without the heavy math or grown-up jargon.

Designed like caring middle-school and high-school teachers built it together, this resource turns complex ideas into normal teen situations: group projects, rumors, tryouts, friend groups, shared notes, and trust.

How to use this resource

Read a short lesson. Try a scenario. Build better judgment.

The goal is simple: help students slow down, notice the moving parts, and choose thoughtful next steps in real-life social situations.

1

Read a module

Each module introduces one idea, like incentives, payoffs, trust, or signals.

2

Do the exercise

Each scenario takes about 3-5 minutes and gives feedback after every answer.

3

Progress forward

Students can save progress in the browser and come back to the next module later.

4

Collect points

Finish modules and exercises to enter the school-tech prize drawing.

Laptop on a desk

Simple language, real concepts

It helps teens name what is happening without making life feel like a trick.

Students learn real ideas by name: incentives, payoffs, signals, trust, reputation, coordination, and public goods.

The lessons are designed to simplify those ideas, connect them to average teen life, and guide students as they meet bigger social decisions in high school.

Prototype reactions

The experience should feel practical, calm, and worth finishing.

These are example voices for the demo. Real student, parent, and teacher quotes can replace them after a pilot.

Sally, grade 10 student

"I like that I can miss one, fix it, and still get credit for learning."

Michelle, mom to a teen

"This gives us a calmer way to talk about group chats, trust, and pressure."

Terrance, high school teacher

"The scenarios are short enough for class, but serious enough for real discussion."

First five modules

Start with the situations students already understand.

The full modules and interactive worksheets live on the course page. This overview shows the path students will follow.

Quick demo

Try one question from the interactive worksheet.

The full course starts with a scenario overview, then guides students through actors, incentives, choices, feedback, and score repair.

Choose a Theme First
Group Project Shortcut

Which payoff is easy to miss if we only talk about the grade?

Scenario bank preview

Short stories that turn theory into teen life.

The course page lets students choose school scenarios first, then unlock pop-culture practice based on shows and movies they like.

For parents and teachers

A resource that teaches strategy without teaching manipulation.

Students practice noticing incentives, checking information, correcting mistakes, and choosing moves that protect trust. The tone is practical, warm, and age-aware.